harpercollins:

Enter the Yes Please by Amy Poehler writing contest—now open for submissions!Teen girls: How did your life change when you said ‘Yes!’? Write it/share it with Amy Poehler’s Smart Girls and Girls Write Now over at Wattpad. Learn more, here.

harpercollins:

Enter the Yes Please by Amy Poehler writing contest—now open for submissions!

Teen girls: How did your life change when you said ‘Yes!’? Write it/share it with Amy Poehler’s Smart Girls and Girls Write Now over at Wattpad. Learn more, here.

(via smartgirlsattheparty)

prostheticknowledge:

SculptGL - Update
Latest version of the in-browser natural sculpting 3D modelling program by Stéphane Ginier has many more useful features.
As well as built-in WACOM tablet support, import/export of popular 3D file formats and more sculpting methods, the most impressive addition is the ability to paint your model freehand, in both metallic and flat colours.
Also, you can send your creations straight to Sketchfab which allows you to embed your 3D creations on a webpage.
There is a lot to play around with, and it is powerful enough to be a basic yet rich 3D modelling tool.
You can try out SculptGL here [with some navigational instructions here] prostheticknowledge:

SculptGL - Update
Latest version of the in-browser natural sculpting 3D modelling program by Stéphane Ginier has many more useful features.
As well as built-in WACOM tablet support, import/export of popular 3D file formats and more sculpting methods, the most impressive addition is the ability to paint your model freehand, in both metallic and flat colours.
Also, you can send your creations straight to Sketchfab which allows you to embed your 3D creations on a webpage.
There is a lot to play around with, and it is powerful enough to be a basic yet rich 3D modelling tool.
You can try out SculptGL here [with some navigational instructions here] prostheticknowledge:

SculptGL - Update
Latest version of the in-browser natural sculpting 3D modelling program by Stéphane Ginier has many more useful features.
As well as built-in WACOM tablet support, import/export of popular 3D file formats and more sculpting methods, the most impressive addition is the ability to paint your model freehand, in both metallic and flat colours.
Also, you can send your creations straight to Sketchfab which allows you to embed your 3D creations on a webpage.
There is a lot to play around with, and it is powerful enough to be a basic yet rich 3D modelling tool.
You can try out SculptGL here [with some navigational instructions here] prostheticknowledge:

SculptGL - Update
Latest version of the in-browser natural sculpting 3D modelling program by Stéphane Ginier has many more useful features.
As well as built-in WACOM tablet support, import/export of popular 3D file formats and more sculpting methods, the most impressive addition is the ability to paint your model freehand, in both metallic and flat colours.
Also, you can send your creations straight to Sketchfab which allows you to embed your 3D creations on a webpage.
There is a lot to play around with, and it is powerful enough to be a basic yet rich 3D modelling tool.
You can try out SculptGL here [with some navigational instructions here]

prostheticknowledge:

SculptGL - Update

Latest version of the in-browser natural sculpting 3D modelling program by Stéphane Ginier has many more useful features.

As well as built-in WACOM tablet support, import/export of popular 3D file formats and more sculpting methods, the most impressive addition is the ability to paint your model freehand, in both metallic and flat colours.

Also, you can send your creations straight to Sketchfab which allows you to embed your 3D creations on a webpage.

There is a lot to play around with, and it is powerful enough to be a basic yet rich 3D modelling tool.

You can try out SculptGL here [with some navigational instructions here]

“If you have an important point to make, don’t try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit again. Then hit it a third time—a tremendous whack.”

- Winston Churchill (via wellsaidblog)

(via goodideaexchange)

prostheticknowledge:

WHIT3 CU.BE - Open Call
Announcement of a new online art exhibition organized by M0us310n which seeks a modern examination of the relationships between the museum, economics and art.

When Inside the White Cube first appeared in Artforum in 1976, its impact was immediate. Without a doubt, O’Doherty was the first to explicitly confront a particular crisis in postwar art as he sought to examine the assumptions on which the modern commercial and museum gallery was based. Concerned with the complex and sophisticated relationship between economics, social context, and aesthetics as represented in the contested space of the art gallery, he raises the question of how artists must construe their work in relation to the gallery space and system.
But, what happens nowadays when this relationship takes place between the post-modern commercial and museum gallery and Digital Art?
Despite the fact that both Digital Art and Net.art have the ability to dissolve this dependence, does it seem that it still survives as a decisive factor in their future development, and social reception?
Furthermore, what can Digital & Net.art do Inside the White Cube?
Taking this into account, Inside the www.WHIT3CU.be | Special Ed. seeks for digital works that deal with a wide range of issues in connection with this theme by taking the Virtual Whit3 Cube as an essential part of the submittedpiece.

Submissions and contact address can be found here: info@whit3cu.be
http://www.whit3cu.be/

prostheticknowledge:

WHIT3 CU.BE - Open Call

Announcement of a new online art exhibition organized by M0us310n which seeks a modern examination of the relationships between the museum, economics and art.

When Inside the White Cube first appeared in Artforum in 1976, its impact was immediate. Without a doubt, O’Doherty was the first to explicitly confront a particular crisis in postwar art as he sought to examine the assumptions on which the modern commercial and museum gallery was based. Concerned with the complex and sophisticated relationship between economics, social context, and aesthetics as represented in the contested space of the art gallery, he raises the question of how artists must construe their work in relation to the gallery space and system.

But, what happens nowadays when this relationship takes place between the post-modern commercial and museum gallery and Digital Art?

Despite the fact that both Digital Art and Net.art have the ability to dissolve this dependence, does it seem that it still survives as a decisive factor in their future development, and social reception?

Furthermore, what can Digital & Net.art do Inside the White Cube?

Taking this into account, Inside the www.WHIT3CU.be | Special Ed. seeks for digital works that deal with a wide range of issues in connection with this theme by taking the Virtual Whit3 Cube as an essential part of the submitted
piece.

Submissions and contact address can be found here: info@whit3cu.be

http://www.whit3cu.be/

prostheticknowledge:

RiftSketch
Brian Peiris has put together an experimental HTML5 browser app which lets you live code 3D forms with javascript using a build of the Firefox browser developed for VR headsets - video embedded below:


RiftSketch is an HTML5 live-coding environment for the Oculus Rift based on troffmo5's  OculusStreetView.
It lets you code a “sketch” in JavaScript, using ThreeJS, and the scene in front of you updates immediately as you code.
… It’s quite a niche application since you need to have an Oculus Rift (DK2), be a JavaScript programmer, be sufficiently familiar with Three.js *and* you need to be able to touch-type but it’s a surprisingly engaging experience!


Real-time graphics coding, in a web browser, in virtual reality … impressive …
More technical details at Github here
The app (if you have the right Firefox browser) can be found here prostheticknowledge:

RiftSketch
Brian Peiris has put together an experimental HTML5 browser app which lets you live code 3D forms with javascript using a build of the Firefox browser developed for VR headsets - video embedded below:


RiftSketch is an HTML5 live-coding environment for the Oculus Rift based on troffmo5's  OculusStreetView.
It lets you code a “sketch” in JavaScript, using ThreeJS, and the scene in front of you updates immediately as you code.
… It’s quite a niche application since you need to have an Oculus Rift (DK2), be a JavaScript programmer, be sufficiently familiar with Three.js *and* you need to be able to touch-type but it’s a surprisingly engaging experience!


Real-time graphics coding, in a web browser, in virtual reality … impressive …
More technical details at Github here
The app (if you have the right Firefox browser) can be found here

prostheticknowledge:

RiftSketch

Brian Peiris has put together an experimental HTML5 browser app which lets you live code 3D forms with javascript using a build of the Firefox browser developed for VR headsets - video embedded below:

RiftSketch is an HTML5 live-coding environment for the Oculus Rift based on troffmo5's OculusStreetView.

It lets you code a “sketch” in JavaScript, using ThreeJS, and the scene in front of you updates immediately as you code.

… It’s quite a niche application since you need to have an Oculus Rift (DK2), be a JavaScript programmer, be sufficiently familiar with Three.js *and* you need to be able to touch-type but it’s a surprisingly engaging experience!

Real-time graphics coding, in a web browser, in virtual reality … impressive …

More technical details at Github here

The app (if you have the right Firefox browser) can be found here

Getting into Little Bits #cplmakerlab

Getting into Little Bits #cplmakerlab


Ferris Beuller’s Day Off - Art Gallery

Going to Expo Chicago today & tres excited! 
Ferris Beuller’s Day Off - Art Gallery

Going to Expo Chicago today & tres excited! 
Ferris Beuller’s Day Off - Art Gallery

Going to Expo Chicago today & tres excited! 
Ferris Beuller’s Day Off - Art Gallery

Going to Expo Chicago today & tres excited! 
Ferris Beuller’s Day Off - Art Gallery

Going to Expo Chicago today & tres excited!

Ferris Beuller’s Day Off - Art Gallery

Going to Expo Chicago today & tres excited!

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